descore ~master (2015-04-21T20:17:28Z)
Dub
Repo
Ray.this
des
math
linear
ray
Ray
struct
Ray
(T)
pure
this
(
A
B
)
(
in
Vector
!(3,
A
)
a
,
in
Vector
!(3,
B
)
b
)
if
(
is
(
typeof
(
vectype
(
a
))) &&
is
(
typeof
(
vectype
(
b
)))
)
if
(
isFloatingPoint
!
T
)
Meta
Source
See Implementation
des
math
linear
ray
Ray
aliases
vectype
constructors
this
functions
altitude
calcIntersection
intersect
tr
properties
end
len
len2
revert
start
static functions
fromPoints
variables
dir
pos