import des.math.linear.vector; static struct Point { vec3 pos, vel; mixin( BasicMathOp!"pos vel" ); } auto v1 = Point( vec3(10,3,1), vec3(5,4,3) ); auto v2 = Point( vec3(10,3,1), vec3(5,4,3) ); assert( v1 + v2 == Point( vec3(20,6,2), vec3(10,8,6) ) ); assert( v1 * 2.0 == Point( vec3(20,6,2), vec3(10,8,6) ) ); Point rpart( in Point p, double time ) { return Point( p.vel, vec3(0,0,0) ); } auto v = Point( vec3(10,3,1), vec3(5,4,3) ); double time = 0, ft = 10, step = .01; foreach( i; 0 .. cast(ulong)(ft/step+1) ) v = runge( v, &rpart, time+=step, step ); assert( (v.pos - vec3(60,43,31)).len2 < 1e-5 );