auto poly = fTriangle( vec3(0,0,0), vec3(1,0,0), vec3(0,1,0) ); assert( poly.area == 0.5f ); assert( poly.norm == vec3(0,0,1) ); auto pnt = vec3( 2,2,2 ); auto a = poly.altitude( pnt ); assert( a.pos == vec3(2,2,0) ); assert( a.dir == vec3(0,0,2) );
See Implementation