Matrix.offset

  1. Vector!(3, E) offset [@property getter]
    struct Matrix(size_t H, size_t W, E)
    pure @property const
    static if(W == 4 && (H == 4 || H == 3) && isFloatingPoint!E)
    Vector!(3, E)
    offset
    ()
  2. Vector!(3, X) offset [@property setter]

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