descore v1.1.0 (2015-01-15T16:11:38Z)
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Ray.fromPoints
des
math
linear
ray
Ray
struct
Ray
(T)
pure static
auto
fromPoints
(
A
B
)
(
in
A
start
,
in
B
end
)
if
(
isCompatibleVector
!(3,
T
,
A
) &&
isCompatibleVector
!(3,
T
,
B
)
)
if
(
isFloatingPoint
!
T
)
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